Improving In-Vehicle Infotainment Systems for Professional Drivers: Generative & Evaluative Research
BACKGROUND
Low usage of In-Vehicle Infotainment systems
Professional drivers rely on external devices instead of the In-Vehicle device.
As the client company shifted their focus to purpose-built vehicles (PBVs), their target users narrowed from general consumers to professionals using vehicles for business purposes. These users relied on 3+ external devices such as smartphones and tablets, highlighting a disconnect between their needs and the system’s functionality.
ROLE
UX Research Intern
Operation: Recruiting & scheduling.
Research design: Collaborated with team to develop research protocols.
Co-moderation: Conducted 30 usability tests & take notes.
Data analysis: Synthesized qual & quant findings to identify mental models and prioritized product improvements.
Final report
DURATION
April – May 2024 (3 weeks)
TEAM
4 UX Researchers
CLIENT
'H' Motor Group, a leading mobility company
COMPANY

PROBLEM
The IVI system was designed without real-world user data.
The client struggled to persuade stakeholders due to unclear design rationale.
Before moving to mass production, the client needed to enhance the competitiveness of their IVI and Cluster systems. However, the redesign was guided by intuition, and the absence of user-driven data made it challenging to convince internal stakeholders to allocate the technical and financial resources.
APPROACH
> Identify customer archetypes and their digital device usage in vehicles.
> Understand why they don't use IVI device.
> Test re-designed prototypes' usability.
> Deliver actionable insights and prioritize improvement requirements.
IMPACT
Refining Assumptions & Aligning Stakeholders
We identified key faulty product assumptions:
The research report empowered the client to persuade stakeholders and prioritize feature development.
HOW MY TEAM AND I ( + OUR CLEINT :D ) MADE IT !
CHALLENGE
Time-constrained: conducting comprehensive research in three weeks
Recruit participants in niche community
Recruited 30 participants across four unique customer groups within a limited timeframe. It was even more challenging as the client specifically requested participants using a low-demand vehicle model.
Handling analogue data
Many participants (avg. age 45) were not comfortable with digital tools. We conducted offline surveys, resulted in a large volume of handwritten data.
RESEARCH PLANNING
Clarifying Objectives and Defining Research Methods
Based on the client’s to-know list, I defined research methods and developed research protocols. The team actively communicated with client to refine research objectives.
To-know list
Research methods
Truckers
Taxi drivers
KEY DELIVERABLES
Customer personas
Created customer personas based on survey, interview, and observation data to define pain points and needs.
Customer journey map
Identified unmet needs of four customer groups using customer journey mapping.
Usability evaluation & improvement recommendations
Quantified usability by combining user self-assessments across four metrics with facilitator observations. Prioritized improvements and recommended solutions.







